I wanted to elaborate on the ideas that Radley and I had earlier because during discussions we realised just how difficult it was to make the rules as they are so complex. You have to cover every angle especially if it is a pilot episode with lack of experience and the outcome relies on most of the information on the day.
Radley and I tested questions on each other to see how we would answer and I think we surprised even ourselves.
The terms & conditions quick scroll with 'agree' would decide the players, 'disagree' would decide the audience with control over the players. The first round would be an introduction to the players as you have on gameshows where the host asks a few questions about each contestant. During this stage they would be unaware that this is all part of round 1. The players who reveal the least information about themselves would then pass to the following round. If we stumble across the problem that everyone could answer the questions in the same way, the host could then decide who appears more chatty and confident and probe them further into releasing more information about themselves which would then in turn make it clearer for the audience to decide who passes and who fails. We could then give out virus stickers depending on how people feel about this. We had thought of starting the game with ten players and whittling down to five but I don't think it really matters at this stage in case the rounds change.
I really like the stickers idea, I think if we should write virus names on them. Or stuff like you've been infected I can now access all you info....
ReplyDeleteYes stickers with info could be good! I thought green blobs would be easier and make them think for themselves about why they've been infected. Stickers with quotes could be good fun to do though! :)
ReplyDelete